wing

"Why isn't wing called 'the void master' ????" ~HexDSL

played my first "against humans" match of deadlock for a couple of hours with a friend last night. i had previously just loaded it up and messed in the training mode for a bit, hadn't even done a bot match

i've never really took to DOTA-style games before and while it's not exactly that, it's heavily based on it so i'll say it is at least the most fun "that type of game" that i've tried.

encountered some funny bugs like when i was playing the gargoyle, i did the "turn into a statue and smash people below you" skill and when i was supposed to change back to normal my character model just stayed in statue form and grow huge before popping back to normal. nothing game breaking or anything that caused me to die, just funny stuff. it's obviously still early in development.

the characters are pretty varied. i did feel like some were a bit under powered though that one might be down to me being a bit overwhelmed by the upgrade shop and not picking the best things. there is a robot man that has a skill where shoots lightning everywhere that seemed to eviscerate everything around him every time i encountered someone playing him, he's the only one that seemed overpowered to me so far.

one interesting thing that my friend pointed out was that the characters can only be played by one person in each match so that means if someone is using a character even the other team can't use them. i don't think i've seen a game do that before.

speaking of character selection, you have to pick a minimum of three before a match, you then get assigned one of your chosen characters to play. you can prioritise one, presumably if it's possible for you to get multiple of your selected characters. i suppose it's to encourage people to change up their playstyle and not lock into a single characters.

i'm not sure if it's the type of game i'm going to keep coming back to but i definitely wasn't bored, interested to see where it goes~

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